The precious few children of the Moam Delta have been discovering delightful play areas in the swamp, put there by someone they call Auntie Squelch. For months, their play seemed harmless, and a welcome reprieve from the constant doldrums of the Delta. But now, the ones that seek them out are going missing, and adults who have sought out their children at the playgrounds have been met with horrors macabre and grotesque, instead of the fairy-like paradises they anticipated. Rangers have reported back a central area they believe to be the source of the playgrounds, and the Warden's Reach has been called in to form a party.
The Warden's Reach is seeking Moonlighting Navigators, Short-fused Strongmen, Arcane Authenticators, Swamp-blooded Swashbucklers, Trouble-seeking Troubadours, Deep-Secret Delvers, High-tension Historians, Blooded Brawlers, and Methodists. Task requires the ability to suspend: disbelief, superstition, sound judgment, and further usage of alliteration. Cowards need not apply.
This is an adventure designed for characters levels 5-10 and utilizes the Louisville D&D Multiverse Conventions. Click
here to learn more.